By Doug Norris
Team-based on-line
shooters took a tight grip on the gaming world nearly a decade ago, only to
become the latest genre to be overrun faceless, interchangeable titles. Whether
titled COUNTER STRIKE, CALL OF DUTY or anything bearing Tom Clancy’s name, the
games began to emulate one another—they all showcased multiplayer squads made
up of varying shooter-types and a medic, pitted teams against one another and
featured humans killing humans. Valve saw this monster (possibly from a
fatherly eye) and decided to kill it, raise it from the dead, infect it and let
it loose through the city streets in the LEFT 4 DEAD franchise, pitting humans
against hordes of zombies.
LEFT 4 DEAD 2 (Xbox 360,
Windows Vista/XP) presents a new group of survivors trying to catch that last
rescue chopper away from a decaying, wartorn New Orleans. It’s a familiar
scenario for fans, but this gang breathes new life into the instant camaraderie
of four lonely, desperate souls working together to achieve an impossible
escape. The rolling dialogue alone provides far more depth and personality to
the new cast than in the previous installment. Try to ignore and not laugh at Ellis’
random stories of pre-apocalypse good-ol’-boy mayhem he indulged in with his
good buddy Keith. Their tales make you hope that there’s some DLC down the road
that involves Ellis, Keith and some form of Rube Goldberg-inspired pranks to
take out the horde, backed by hilarious redneck banter (if that happens, Valve,
I want a line in the credits).
The Big Easy setting
deserves just as much of a casting credit as any of the four protagonists. From
the city streets to the factories to the swampy bayou, L4D2’s environments
present a rich tapestry of decay and ruin. The shattered homes and rotting
texture enhance the frustration and fear created by the horde’s onslaught.
Traveling through the wreckage and piles upon piles of dead bodies really helps
create the need to escape, though the fact that carnival games are accessible
may make you want to stick around a certain level. What better way to relieve
stress when fending for your life than with a solid game of whack-a-mole?
As with the previous
installment, though, L4D2’s true draw lies in its on-line play. Whether in
cooperative campaigns or team-based survivors-vs.-infected scenarios, the
action stays onerous and intense. A new form of gameplay, the “Scavenge” mode,
offers a change in the level of teamwork required to get from point A to point
B. Also, the “realism” mode, in which players do not respawn and must be
revived by another teammate, gives players a new challenge to work as a
cohesive unit.
By far the absolute best
and most enjoyable addition to L4D2 lies in the sequel’s melee weaponry. In the
first installment, players could use the butts of their guns to knock back
horde members in the event of a crowd or lack of bullets. This time around, you
can choose from items such as a machete, chainsaw and even a cricket bat (nice
nod to SHAUN OF THE DEAD). Never needing reloading, never breaking, these
objects prove to be must-haves for journeys down the ghoul-infested roads.
Aside from proving extremely helpful to fend off the attackers’ bum-rushes, the
melee weapons paint the screen with the blood of the infected. Each swing of
the machete or ninja sword leaves splattery streaks of blotchy redness on the
screen, so much so that in a crowd setting, one can find oneself temporarily
blinded by the backsplash. Just imagine what kind of mess the chainsaw can
make…

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